At this point in history, humanity is undergoing a profound evaluation. The Metaverse aims to revolutionize the manner people interact on the Internet, enabling them to communicate in ways only previously fantasized. 

The perfect Metaverse would be without a designer-developer if we could have our way. The pure plastic area that, when it is activated, it responds to the user’s inner essence. And developing a unique atmosphere, visually and experientially, just for him.

Don’t think of the Metaverse as just another type of technology, but rather as a revolution in how we communicate socially in the digital age.

In its comprehensive meaning, the Metaverse is a blend of technologies. Such as virtual reality (VR), which maintains persistent virtual worlds even if you’re not playing, and augmented reality (AR), which combines digital and physical features.

So, what is the Metaverse? It is a high-tech digital 3-D space open for anyone to access. With this technology, one can have an incredible online experience.

Does the Metaverse offer a worthwhile change to the Internet?

Yes, of course, the change is worth it! The core content will stay the same – an online world of information and connection. But here is the catch!

In texting, images, videos, games, online shopping, and news feeds, you will encounter 3D technologies such as virtual reality (VR) or augmented reality (AR).

How cool is that?

So now a question arises: Why such a complicated name for a technology similar to the Internet? Instead, you can call it 3D internet, which is easier to pronounce and less complicated. 

True, but that won’t do justice to the ground-breaking evaluation that changed how you view the Internet. Additionally, in drawing more attention to the Metaverse, a new name will help generate buzz, which is necessary to attract investors.

Lets Begin

The Metaverse will be unique, and it will be referred to as the PROTOVERSE. Because it will be the first instance of its sort, people will refer to it by that name. Pure plastic space PROTOVERSE responding to the inner essence of the user and creating a personal environment for him, visual and event.

The interest in the metaverses has begun to wane significantly as of today, July 3, in the summer of 2022; nonetheless, the issue of what will come next in the expansion of these virtual places continues to be unanswered.

Several industry analysts forecast substantial expansion for the metaverse market. It would appear that this is because individuals want to inhabit a pleasant virtual place.

And willingly convert themselves into consumers of the stuff that is posted there. And by doing so, they have the presumption that people will become farther removed from the actual world.

Metaverse As Virtual 3D World

In most contexts, the term “metaverse” refers to a free-roaming, open-ended term for a three-dimensional (3D) virtual environment in which users can navigate using avatars.

You can also meet other individuals (represented by avatars), talk to them, and create new friends. Additionally, you have the opportunity to make a purchase, attend performances, and take part in a variety of other entertaining activities.

We can go to locations that are carbon copies of their real-world counterparts. This choice will be available very soon. If you want to do something that is already more fascinating, such as playing games or traveling, you should look forward to this one.

To be more explicit, we do not use the names, brands, or names of the metaverses. It makes no difference what we know them to be termed in modern times.

Predictably, during the next 5–15 years, most currently operating metaverses will cease functioning. And there will be those that flourish and mature. But into what exactly does it develop? How would you describe the quality?

In the years 2021–2022, the use of the word “metaverse” has attained widespread acceptance. This term has been used by a great number of virtual world designers to imbue their creations with a deeper sense of significance.

Additionally, to capture the interest of the general population. Moreover, there will be a great number of metaverses like this shortly.

The ecosystem and the economics of the already extant metaverses depend on the user-consumer and, much more so, on the user-resident.

Metaverse Statistics 

The Metaverse will become a major digital phenomenon in the next few years. Here are a few essential stats:

  • By 2024, the Metaverse is estimated to be worth $800 billion
  • The number of mobile AR users globally will reach 1.7 billion by 2024
  • It is expected that by 2025, the mobile AR market will reach over $26 billion

The Metaverse is no less than a Garden of Eden for the digital natives. A space with no distance boundaries doesn’t matter how near or far you are. Be a participant in any physical event in any part of the world and enjoy it.

How can we forget the time when COVID invaded earth? It was the Internet that became a savior to companies and schools. As a result, the economy is breathing, and so do we. Post-Pandemic, the world has seen a drastic shift. Employees are working from home, and students appear for exams online.

More On This

Many individuals have recently realized that the postulated metaverses are more than a hat fitting. At this point, it is possible to envisage anything vaguely resembling the Metaverse.

The strength of the users’ presence alone may build an environment in the Metaverse, making this type of Metaverse a significant step forward in terms of technical development.

It would appear that censorship and the influence of a central management firm are not a factor in the Metaverse (also known as virtual space).

This refers to instances in which consumers produce material without being able to regulate it (decentralized).

Financial Data

In 2019, Epic Games acquired Quixel, which makes “mega scams” of real kilometer-long plateaus, fjords, and other “real world” environments with pebble-level detail.

Some companies are already spending millions on procedural terrain and environment generation systems. For example, Microsoft Flight Simulator has over 2 trillion individually drawn trees, 1.5 billion buildings, and almost every road, mountain, city, and airport worldwide.

It has more than 2.5 petabytes of data or 2,500,000 gigabytes. This huge virtual world is only possible because it is based on real-world scans (most of which are also from Xbox Studios subsidiary Bing Maps).

To make all of this data from scratch or to make a fictional world with the same level of detail and variety would cost billions of dollars.

And even so, it’s not PROTOVERSE; it’s just a copy of our world, not of that endless space that constantly changes.

We want to see an ideal metaverse made by people who are not designers. Pure space PROTOVERSE in which the environment and events will be created using algorithms.

PROTOUNIVERSE from scratch, which is what the New Generation wants. Using procedural algorithms, a neural network, and advanced artificial intelligence that can figure out user profiles and both personal and global semantic data networks. And it will be a change from WEB3.0 to WEB4.0 or more.

What’s In There PROTOVERSE?

Using procedural generation and software algorithms, PROTOVERSE will produce landscapes, nature, buildings, and any other structures and structures.

The user, who is now inside this proto-universe, will be able to locate himself in an unlimited number of various locations.

These locations in which we find ourselves will not be pre-generated; rather, they should exist for the user, and their appearance should occur in real-time, depending on the digital uniqueness of the user.

In this case, there may be a paradox regarding growth, given that challenging situations generate the requirements for overcoming hurdles and acquiring abilities, survival strategies, adaption strategies, and so on.

Not everything may be crystal obvious for all users, and that’s because a user’s essence profile might hint at different phases. For example, someone could need to tighten up, while another might need to loosen up.


The most significant aspect of this situation will not be the visual surroundings, such as forests, mountains, or towns, but rather the events nearby.

Why not assume that the PROTOUNIVERSE will also produce events? Because the uploaded DNA digital profile of the user will be recognized in the photo verse, the user will be able to favor events.

Everything will be generated in this manner by analyzing the individuality of a person’s profile. Digital or quantum improvisation may generate the user’s desired or preferred MPCs.

The Protoverse-Environment will be just what the player finds pleasant and comfortable in a perfectly comfortable playing mode. Unexpectedly relaxing.

User’s Uniqueness DNA Profile

What is this user’s unique DNA profile (image of uniqueness)? The user will have to make their own “image of uniqueness.”

The ways to make such a profile can be very creative and similar to research in semantics and semiotics. They can also create different possible outcomes for events in your life.

Creating such an image is a form of personal cognitive development that involves and improves all mental processes, such as perception, imagination, memory, the formation of ideas and values, strategic thinking, problem-solving, and logic.


The most important part of the creative process in the artistic semiotic system HERO2QUEST is reorganizing existing experiences when making visual images of Hero.

Also, the result of this kind of creativity is still unique and important, even if it doesn’t meet the criteria for public recognition.

It will always be an NFT on the blockchain in the form of a very deep and extensive personal digital dimension. Future generations will be able to see and appreciate it without the “modern” look’s templates.

The choice of visuals and items for HERO is a set of specific, perceived qualities, and the choice of stories for QUEST is a set of meanings, logic, and intelligence.

Using game mechanics, HERO + QUEST = REWARD. Now, we have a structure in the form of an isomorphic semantic graph. It is made by repeatedly putting together visual and textual elements.

Each person has their own set of image and story generators and objects.

The Bottom Line

In addition to pictures of the user’s uniqueness. You’ll be able to save real events in NFT, thanks to QuestNetwork.

Real, objective, and time-ordered events from life in the form of a non-fungible token (NFT) with the right of ownership. In the future, reality digitization technologies will be so fast that it will be easy to record personal video and audio and upload it to the blockchain in real-time.

As NFT, every detail of each person’s life is recorded digitally. If you send this information to PROTOVERSE, it will make an exact copy of the real world’s past.

Any investment/financial opinions expressed by Play to Earn Diary are not recommendations. Our content is for educational purposes only. If you plan to invest in any game or cryptocurrency then please do your own research and only spend what you can afford to lose.

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